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Walter's Hounds and Nightfall

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Walter's Hounds and Nightfall

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Walter's Hounds and Nightfall from Armored Core 6

GENERAL NOTES:

Made in Blender 4.1.1 (No, I will not be downgrading.)

Somewhat incomplete. I didn't get to do most of the things I wanted to due to personal life reasons. Model is functional enough.

Comes with a nessy for... whatever you want. Or don't want.

Has both the undamaged and damaged 2000AC frame.

I had a driver system that would allow easy switching between the Hound's colors and Nightfall's. Sadly, this was a huge cost in performance for some reason, so you'll have to manually switch the colors for the parts. All of them can be switch back and forth. If you don't intend to use weapons other than the ones they use respectively, then it's not a huge hassle. The driver still exists and works for the light colors.

Comes with booster effects I made. Hope you like them. Nothing fancy, but they get the job done. Effects for assault boost were not made.

The BU/TT Pulse blade has action control bones that let you transform the weapon and use it for stabbing or slashing things. One for the normal attack animation, and another for the charge attack animation.

The 4 cell missile launcher 621 has also has an action control bone. Play around with it to get the feel for it since it needs to do multiple movements for the missile launcher to animate properly.

Limiter has no animation ready to go. Not yet at least.


SHADER NOTES:

WEATHERING:

If you want to change the weathering amount, then you need to go into the shader group, find the green frame named "Weathering", and adjust the top color ramp. I don't know of a way to adjust it outside of the group, but it's a bit more convenient in that it will adjust any model using the same Node Group.

You can switch between Steel and Rust weathering. Setting the brightness to 0 emulates the black colored weathering.

EMISSION:

This is mainly for Limiter or any model that has an emission texture for overheating in additon to their other textures. You have to go inside to alter the colors to what you want.

TEARING/BATTLE DAMAGE:

Enables battle tears as well as adding height to it.
Tear damage color 1 corresponds to the outer shade of the battle tear, whereas Tear damage color 2 is the inner shade.
Battle Tear Additional Bumps doesn't work how it's supposed to. Don't use it right now.

BUMP ENABLING:

Bump enabling adds bumps to certain color ID masks. You can keep them all on, or turn them off for parts that are more metallic.


EDGE WEAR:

Enable edge wear along with the ability to change it's color. The White Color Enable is there because if you try to color the edge wear white, it disappears.

METALLIC AND ROUGHNESS:

Adjust Metallic and Roughness values based on the color mask ID.

CAMOS:

Camos can be added to the model. There are two different set's of group node's with textures of the camos in them. This was done because it was more than Eevee could handle. Just switch out which one is connected to the camo slot and then choose your camo. You can also enable which part of the color id mask has camo enabled as well as adjust the colors of them at the bottom of the AC6 Shader Node Group.


BONE COLOR KEY:

Red = Right Side

Blue = Left Side

Green = FK

Yellow = IK

Purple = Root/Properties gear

Orange = Booster Controllers

Pink = Weapons


Don't pay or try to donate money to me or whatever.

If you have any issues, please contact me the Artmored Core discord server. Twitter would work as well, but it will take longer as I don't frequent it much.

Socials:

Twitter: https://x.com/Lia_is_shy

YouTube: https://www.youtube.com/channel/UC0hwj7lrrZZu5lTG3zkNZgg

Artmored Core Discord server: https://discord.gg/qH2vCt33

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