Helianthus Wheel
The Helianthus Wheel from Armored Core 6: Fires of Rubicon
Comes with bones it was imported with.
It was sort of difficult to make the bones shapes sensible, so I went with making the bones parallel with the parts of the mesh they were moving.
Nothing too special to note really. It uses my standard shader, but due to the lack of a Color mask id texture (a _3m texture), most of the features like camo, bump enabling, and isolated metallic and roughness don't work. Metallic and roughness still work in general tho.
The booster bones are I think where the Wheel shoots missiles from, but they're called boosters so I just kept em as is.
For any questions or concerns, please message me on either my twitter account, Blue Sky account, or in the Armored Core discord server.